Game hosting — Catalog
Full game catalog, resource presets and pricing.
Catalog entries
Each game entry includes:
{
"slug": "minecraft-java",
"name": "Minecraft Java",
"category": "minecraft",
"image": "ghcr.io/aetheris-project/minecraft-java:latest",
"defaultPort": 25565,
"presets": [
{ "name": "Starter", "vcpu": 2, "memoryMb": 2048, "diskMb": 10240, "slots": 10, "priceCents": 999 },
{ "name": "Pro", "vcpu": 4, "memoryMb": 4096, "diskMb": 20480, "slots": 50, "priceCents": 1999 }
]
}Resource presets
| Preset | vCPU | RAM | Disk | Slots | Price/mo |
|---|---|---|---|---|---|
| Starter | 2 | 2 GB | 10 GB | 10 | €9.99 |
| Pro | 4 | 4 GB | 20 GB | 50 | €19.99 |
| Enterprise | 8 | 8 GB | 50 GB | 200 | €49.99 |
Pterodactyl eggs
Each game maps to a Pterodactyl egg in the aetheris-game-eggs (opens in a new tab) repository. Assign eggs to plans in Admin → Billing → Plans.
Provisioning flow
- Client selects game and preset.
- Aetheris finds a node with the matching egg and free allocation.
- Calls
POST /api/application/serverswith egg, image, resources. - Server starts, client gets console access.
See also: Pterodactyl bridge, Billing plans.